Abyss Dungeon
Welcome to Abyss Dungeon 2D! Dive into a classic dungeon-crawling experience where every corner holds a new challenge. Navigate through intricately designed levels filled with traps, puzzles, and various enemies. Equip yourself with powerful weapons and armor to survive the dark depths and emerge victorious.
Game Design Document: https://docs.google.com/document/d/1Wdcxfi46vYK9OJ-q7aoHTm1YxESbgJZ6Na6DViJ9prQ/...
Features:
- Challenging Gameplay: Face off against a range of enemies and challenging bosses.
- Exploration: Discover secrets, hidden rooms, and treasures.
- Alchemy: Use the Alchemy pot to brew potions from item drops.
- Atmospheric Soundtrack: Immerse yourself in the game with an evocative soundtrack.
- Stunning Artwork: Enjoy detailed 2D artwork and animations..
Project Information
Development Team:
- Apoorv: Programmer & Game Designer
- Cameron: Sound Designer, Programmer, Art & Illustration
- ElisAvetaRin: Art & Illustration
Special Thanks:Thor and the Pirate Software Team for organizing this incredible event.
Controls:
- Move: Arrow keys or WASD
- Attack: Left Mouse Button or Right Mouse Button
- Interact: F
- Inventory: Tab (Left click and drag to drag items and Right click to divide items)
Install Instructions
How to Play:
- This game is playable directly in your browser. Simply click the "Run Game" button to start your adventure!
Additional Information
Platforms: Web
Tags: Dungeon Crawler, 2D, Adventure, Indie, RPG, Pixel Art
Average Session: 10-30 minutes
Comments: We would love to hear your feedback! Please leave a comment and let us know what you think of Dungeon Crawler 2D. Your feedback helps us improve and create better games in the future.
Status | Released |
Platforms | HTML5 |
Authors | Arsnel, ElisAvetaRin, Last Second Games |
Genre | Adventure, Role Playing |
Made with | Unity |
Tags | 2D, alchemy, Dungeon Crawler, Indie, Pixel Art |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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The dungeon was surprisingly big. Got a good amount of combat in, was pretty fun! The sword combat was a bit disorienting because you could only slash in the direction you were facing where as the wand was mouse controlled. It made combat in the corridors difficult and often just lured them into more open spaces.
I never really figured out the inventory system but that could just be on me. I wasn’t sure if there was a way to access the recipes that were collected
The boss was pretty epic though, loved the coloring and movement patterns. Nice game!
Thanks for feedback. We will implement them in next update.👍😃